Vampire Pact BUFF Debuff Carmilla steals 6-12 Physical & Magic Defense (scales with level) from enemy heroes while dealing damage to them. Each target's defense can be stolen only once in 5 seconds. The stolen Physical & Magic Defense can be stacked up to 5 times. Lasts for 5 seconds.Physical Defense | Deduction of Physical Damage taken. Physical Defense will be affected by the enemy’s Physical PEN but not lower than 0. Actual Physical Damage taken = Physical Damage dealt by enemy 120/(120 + Physical Defense). Physical Defense will be affected by the enemy's Physical PEN, but will not be lower than -60. | Magic Defense | Reduces Magic Damage taken. Actual Magic Damage taken = Magic Damage dealt by enemy 120/(120 + Magic Defense). Magic Defense will be affected by the enemy's Magic PEN, but will not be lower than -60. |
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Passive
Crimson Flower Carmilla summons 2 Crimson Flowers circling around herself for 5 seconds. When Crimson Flowers hit an enemy, they increase spinning speed, deal 100–200 (+50% Total Magic Power) Magic Damage to the target and slow it by 10% for 0.8 second (slow effect stacks up to 50%). Each time the Crimson Flowers deal damage to enemies, Carmilla will restore 75–150 (+35% Total Magic Power) HP (only heals 30% of this amount on minion hit).Magic Skill | Deal Magic DMG to enemies. Doesn't trigger Physical Lifesteal, but triggers Magic Lifesteal and Spell Vamp (combined). | Movement Speed | Movement Speed on the battlefield. Usually Calculated and Actual Movement Speed is equal. But when Movement Speed is below 230 or over 420 both Slowdown and Speedup Effect will decay. Calculated Movement Speed = Basic Movement Speed × (100% + All Speedup Effect% - All Slowdown Effect%). | Regen Effect | Attribute that affects the actual HP Regen and Shield. The default ratio is 100%. Actual HP Regen/Shield = Original HP Regen/Shield × (100% + All Regen Effects Increase% - All Regen Effects Decrease%). |
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Skill 1
Bloodbath Carmilla accumulates Bloodbath Energy, greatly increasing her Movement Speed by 70% (decreases rapidly in 4.5 seconds). Use Again: Carmilla casts Bloodbath Energy to a designated enemy (can't target at the minion), dealing 150–300 (+120% Total Magic Power) Magic Damage and stunning the enemy for 0.6 seconds. The damage and the stunning duration scale with the Bloodbath Energy accumulation, capped at 100%.Movement Speed | Movement Speed on the battlefield. Usually Calculated and Actual Movement Speed is equal. But when Movement Speed is below 230 or over 420 both Slowdown and Speedup Effect will decay. Calculated Movement Speed = Basic Movement Speed × (100% + All Speedup Effect% - All Slowdown Effect%). | Stunned | A state that prevents a target from moving, attacking, or using skills. | Magic Skill | Deal Magic DMG to enemies. Doesn't trigger Physical Lifesteal, but triggers Magic Lifesteal and Spell Vamp (combined). |
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Skill 2
Curse of Blood Carmilla casts Curse of Blood at a designated enemy hero. The Curse will spread out from the enemy hit to nearby enemy heroes, dealing 275–525 (+160% Total Magic Power) Magic Damage and slowing them by 80% for 5 seconds. (The slow effect will decay rapidly to 20% in 2 seconds.) The curse can be inflicted to up to 3 targets at the same time. As long as one target with the Curse of Blood is damaged or controlled, the other influenced targets will also receive damage and control effects. (Damage decreases to 70%, and control duration decreases to 70%.)Movement Speed | Movement Speed on the battlefield. Usually Calculated and Actual Movement Speed is equal. But when Movement Speed is below 230 or over 420 both Slowdown and Speedup Effect will decay. Calculated Movement Speed = Basic Movement Speed × (100% + All Speedup Effect% - All Slowdown Effect%). | Magic Skill | Deal Magic DMG to enemies. Doesn't trigger Physical Lifesteal, but triggers Magic Lifesteal and Spell Vamp (combined). |
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Skill 3